Stephen Scroeder

Developer

Stephen Schroeder, computer programmer for Primal Space Systems, has expertise in visualization, networking, and UI applications in medical imaging. He previously served as a software developer at Konica Minolta, where his work included the integration of tablet companion devices into medical equipment, including SDK integration and interprocess communication, and user interface assets. Prior to that role, Schroeder developed educational games for classrooms and museums through North Carolina State University as part of Dr. Barnes' educational games laboratory.
 

As a dedicated hobbyist in game development, Schroeder works in his free time on art, level design, and edits of decompiled ROM assembly. He also regularly hosts events for game developers.
 

Schroeder received a Master of Science in computer science from North Carolina State University with a focus on artificial intelligence and game development.

Back To Team