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The seven-minute video accessible through the link:!1697&authkey=!AKhYNaHALY0-Tik&ithint=folder%2cmp4

was produced by Primal Space Systems to illustrate the potential value that GPEG could create in certain entertainment markets.

GPEG is being built to make the $70B worth of polygons produced each year (as video games), deliverable as a fluid, on-demand stream.

Moreover, GPEG is being built to enable new forms of interactive entertainment such as eTVe, The Encoded Transmission of Visibility Events. eTVe is immersive, interactive television.

The video was produced entirely in-house by Primal Space, including editing and sound mixing.

We wrote the script, and Operations Manager Jim Flanigan, did an excellent job with the narration.

The footage you see in the video highlights the remarkable visual fidelity that can be produced using today’s game engines.  All of the sequences are captured from real-time game engine content, including a few sequences that we produced on our own using the Unreal 4 game engine and highlighting the Slipsstream Advertising tech.

The video can be downloaded using right-click download for a better viewing with friends and family.

However, we request that the video file be held securely by investors and not distributed.  

We are also working on a short video that highlights the GPEG navigational data stream, and its potential to improve the performance and safety of self-driving cars and low-altitude package delivery drones, while also enhancing the ability of the FAA to monitor and control the low altitude airspace.

Some additional recent developments in the world of game engines:

The presentation linked below was given in San Francisco three weeks ago.

Kim Libreri is CTO of Epic Games in Cary NC. He was formerly the technical lead at Industrial Light and Magic.

This video suggests how game engine technology could replace the costly movie/video production pipeline for certain types of content in the near future.

All of this content will be streamable as immersive, interactive experiences using GPEG technology…beyond video.

The second piece linked here: shows recent work at Epic in making human characters appear and act highly realistic within the game engine.  Especially interesting is the anatomic eye model which models the aqueous humor and the limbus, as well as the iris and dynamic pupillary dilation.  Once again, these human digital doubles and their complex facial and other animations could be streamed as a GPEG data stream, ultimately leading to immersive, interactive television.  






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