Development Team Growth
Primal Space Systems is growing. We are adding software engineers to our team and are now moving to a larger office to accommodate the expansion.
Dr. Francois Malassanet is one of the latest additions to our team. Francois holds a PhD in Computer Science from Georgia Tech and has a background in computer vision and software development for defense applications. During the past two months, Francois has been instrumental in Primal Space Systems’ applications for two navigation-related contracts. The first is a Small Business Innovative Research (SBIR) for the U.S. Army Research Office titled “GPEG.MIL: A Protocol for Efficient Streaming of 3D Reconnaissance Data as Visibility Event Packets: Enabling Agile Autonomous Navigation at the Denied Tactical Edge”. The second application is for NASA/FAA and is titled “GPEG-NAV: A Protocol for 3D Navigational Data Delivery Supporting Autonomous Trajectory-Based Operations and Performance-Based Navigation in the Low Altitude Urban Airspace”. We have been actively working with Virginia Tech on GPEG navigational capabilities, and VT has agreed to be part of the NASA/FAA effort.
In March, Commander Pete Dwyer and I had a meeting with Derek Kan, Under Secretary of Transportation for Policy at USDOT in Washington. We argued that the best way to make low altitude drone operations safe, secure, and practical is to control the urban airspace using precision navigation along assigned trajectories. We showed how the GPEG-NAV approach could provide standardized 3D aeronautical chart data that enables such precise, trajectory-based operations. As a result of this meeting with DOT, we are now scheduled to brief the FAA Director for Unmanned Aerial Systems Integration at FAA Headquarters in April.
Also in March, General (Ret.) Ted Nicholas and I met with a the Venture arm of a very large US Defense Technology company in Bethesda, MD. The meeting was facilitated and attended by Steve Kohler, Chief Innovation Officer for Ridge Global (Governor Tom Ridge’s consulting firm in DC). This company has expressed interest in GPEG technology and has signed an NDA with Primal Space
We have made steady progress in the development of the GPEG game engine client software component for entertainment applications. We also continue to cultivate a GPEG ecosystem for both navigation and entertainment applications.
Game Developer’s Conference
Two weeks ago, Primal Space attended the Game Developer’s Conference (GDC). This conference emphasized the growing importance of game engine technology in film and television production. A remarkable example of the capabilities of the modern game engine (Unreal) was shown: https://www.youtube.com/watch?v=cAxn-koJti8 . Note that both the human and alien representations of Andy Serkis were generated in real time using Unreal Engine 4. While YouTube can only display this result using non-interactive video (MPEG) technology, GPEG technology is being developed to allow the viewer to interactively move the camera within the scene and to instantly control the character’s movements and appearance. GPEG is a lynchpin technology enabling next-generation interactive television and instantly streamed game content.
We met with several companies during GDC that showed serious interest in becoming part of the emerging GPEG ecosystem for instant, interactive entertainment. Among these companies is Amazon’s Lumberyard division, which is developing the Lumbaryard game engine. Primal Space Systems has taken technology leadership in this space. We are delighted with our growing team and encouraged by the growing number of companies interested in GPEG technology.